In order to get behind that facade, I ditched the rose-tinted glasses handed to me through the years I've previewed and reviewed video games and asked developers across varying roles what it's actually like to make video games, and why it's so hard. The structure in place that limits how developers talk about their game certainly inhibits that understanding. But how much do any of us who don't work in that field truly know what developers "could" have done or "should" have changed? People nod their heads along in apparent understanding of how "difficult" making a game is, usually tacked onto a criticizing comment of a game as if to say, "Yes, this was hard to make, but I expected more." Occasionally those expectations are reasonable. Everyone is vaguely aware of those trials. They don't want a rickety early demo marring the entireimage of their game.īut these have only been brief glimpses into the trials behind working in game development. ![]() Or when a public relationsrepresentative scurries over during my interview to tell me that they're "nottalking about that right now," because video game messaging has become such adelicate balancing act. From the press side, I've seen what it looks like when a developer is nervous about a demo, hoping I don't try to open that one door that crashes the whole thing, because early demos are exactly that: early. That's sometimes involved being ushered intoAC-chilled rooms with only a waft of heat from rows of PCs pumping life into early demos of what would, hopefully, become the next big selling titles. Like the book and film, the game could be a commentary on the state of the game industry, using video game toon actors as a stand in for the treatment of voice actors and video game developers, discuss video game tropes and cliches, use Jessica as a way to make commentary on sexualization of women in video games etc.I've been around video games my whole life, but professionally for about seven years. Roger hires Eddie to find out why the publisher won't let him out of his contract and why his wife, Jessica, left him to get back with the CEO of the publisher but things go haywire when the CEO and (BIG SPOILERS for the book) Roger are murdered and Roger is seemingly framed for the murder of the CEO leaving Eddie and Roger or Roger's Doppelgänger to figure out who censored him. Noire and mystery games like Ace Attorney.Įddie Valiant, a private detective who hates video games and video game toons is hired by Roger a down on your luck video game toon actor who was a popular Mascot platformer in the 90s/early 00s but has struggled to get much success afterwards and is stuck in a horrible contract with a publisher who is using his likeness for nostalgia bait and profit while Roger himself sees very little of the money. ![]() ![]() I also think it would make the basis for a very good video game in the vein of games like L.A. I won't spoil it here but it's way more cynical with very few "good" characters. It's a play on pulp mystery paperbacks of the 40s and 50s, playing into many of those tropes and is VERY different from the movie (the book for example is more focused on comic strips like Dick Tracy and Hägar the Horrible for example that cartoons), both in terms of plot and tone. When I was in South Africa, I was listening to Who Censored Roger Rabbit, the book that Who Framed Roger Rabbit is based on and I found it very interesting.
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